A solitary shepherd village deep in the snowy mountains. Its people are mostly shepherds and farmers for what few plants can grow in the cold. Only sporadic bear encounters break the silent snowscape.
Black Market City
A bustling city of strange people and shady deals. The heart of unregulated commerce for the daring. Its narrow rainy streets tell one interpretation of "freedom".
Tourist City
A darling city of golden beaches and hot, sunny days. Even a short stay here is prohibitively expensive. One of the few places one could reasonably call safe, thanks to the city's efforts.
Lake Town
A hunter town by a beautiful blue lake. Frequently attacked by the Consumed coming from the grove, but the people are ready.
Gate Town
A key location that acts as the bridge, or gate, between the two major continents. Sees many travelers heading north, and few heading south.
Port City
A busy metropolis that functions as the region's ocean trade metropolis. One of the most important stops on the train's route.
Hibana
A flying city, wandering among the clouds. The pinnacle of human technology. Highly isolationist, making it the only place where humans and Iminarri coexist.
Atoll
A distant atoll shrouded in mist. Explorers have struggled to map its precise location.
Stargazer City
A ghost city formerly home to a prestigious university, left empty after a power struggle. Animals now inhabit the overgrown buildings.
Offshore Platform
A strange artificial platform.
Sunken Crucible
A massive sinkhole. Records speak of a city that once stood where it formed.
Mining Colony
One of Hibana's colonies that mine for ore, especially certain gems. The people are poor and life is difficult, but the promise of a better tomorrow keeps them going.
Construction Yard
A very old construction yard, long unused. Numerous sentries still patrolling the area make exploration difficult.
Mystical Forest
A rumored strange forest filled with whimsical magic critters. Based entirely on a single dubious report.
Abondoned Colonies
Sightings indicate that the old colonies across the entire landmass are now empty.
Sun Scraper
A towering pyramid with a glowing artifical sun at the peak. Traditionally, it is meant to dispel evil. Locals claim it protects from the Consumed.
City of Knowledge
An old city with a long history and extensive library. Meeting point of some of the greatest researchers.
Mind Growth
A strange Consumed tumor resembling a brain. Twisted monsters crawl from the ground around. Its surrondings are a labyrinth of tentacles, crimson crystals, and a thick, black sludge.
Dead Forest
A withered forest. Causes are largely speculative.
Consumed Grove
A breeding ground for the Consumed. The foliage is blackened, and the fauna is twisted.
Simon
A young shepherd boy from a lone village in the mountains. Not afraid to chase off bears with a stick.
- Human -
Bear
Common beasts in forested regions. Dangerous, but nothing special.
- Beast -
Stumpie
Strange dark creatures that hide inside tree stumps and spit mud. They have given lumberjacks more than a few scares.
- Beast -
Crimson Snail
A rare variant of snail, born of Consumed Sludge. Their crimson ice brings a painful death.
- Consumed -
Sibyl
Alien creatures whose mere presence instills madness. Even the greatest of writers struggle to describe their grotesque appearance.
- Consumed -
Lotus Eater
Terrifying creatures whose hunger for life can never be sated. Their torso has given way to a gaping hole.
- Consumed -
Orbling
Common automatic sentries from an age of war. Known to self-destruct in emergencies.
- Sentry -
Orb Crawler
Powerful automatic icy sentries. Authors of multiple fields of frozen bodies.
- Sentry -
Infernal Iminarri Warrior
A common variant of Iminarri. Masters of flight and flame. Marauders that have ravaged numerous villages.